Tag blender

Mango / Tears of Steel

Tears of Steel is the fourth film (and the first live-action short) by the blender foundation and a giant leap forward for the community and the software. It is a sci-fi film that showcases recent work on blender, including Compositing, the Cycles render engine and many of the features introduced in the blender 2.6x series, […]

Unbiased.

Recent developments on physically accurate, unbiased raytracers --- and more to the point, GPU powered raytracers that provide near real-time, interactive manipulation of fully textured and shaded models and environment --- promise an unmatched workflow that makes the creation of super-realistic images and animations very easy. I won't write much about the technologies behind them, but I think the video below is a great example of some of the things that become possible for a single person using commodity technology and hardware --- in this case Blender and Octane Render (one such raytracer), especially given how much of the lighting setup and performance trickery, that would otherwise be absolutely necessary, are 'handled for free' by the renderer.

Blender 3D. Professional 3D graphics commoditisation in progress.

I’ve mentioned blender before; it’s one of the open source projects that I’ve followed for years, a project that I love and one that’s has consistently impressed me since I spent a weekend learning the basics of its operation in 2002. At Cosmical Technology, we’ve been using blender for quite a while; some of the […]