» Hacking the Original XBox

Here is a truly fantastic Google eduTalk on the original XBox security system by the founder of the Xbox-Linux project. If you were or are casually interested in hacking this is great eduTainment. Don’t miss it.

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2007.06.14

The death of SimCity

I still remember clearly the first time I saw SimCity run on a friend’s computer, back in 1990. It is hard to describe the feeling, but it was more or less one of the most impressive pieces of software I’d seen, not for what it was as a game, but for what it represented: a simulator of city building, of society itself, albeit extremely simplistic, in the guise of a game a child could play. I loved SimCity, as I loved SimCity 2000 and then, many years later, its sequels. SimCity was more than a strategy game to me. It invoked my imagination, it sparked my interest for city-planning, society simulation, artificial life. Over the years it became more complex, more elaborate, multiplying the number of factors affecting a city’s prosperity, a neighbourhood’s wealth, its people’s health and education. It was, and still is, one of the very few games that can keep me from getting utterly bored for more than half an hour (I still eventually get bored, but it takes a bit longer). I got to be very good at playing mayor, consistently getting maximum approval rates no matter the conditions.
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» If we fail, it is because we positioned PS3 as the Mercedes of the video game field

An interview with Howard Stringer, CEO and President of Sony Corporation of America. Most of the info there is well known: How Sony’s departments and engineering efforts were too fragmented for years, how politics made or broke products, how it lost the digital music media war before it even started. What really caught my attention is the fact that they still don’t seem to know what’s wrong with them. Take the PS3 quote from Stringer, for example. My response to it would be: I don’t think so. If you fail, it’ll be because you were arrogant enough to promise the world and didn’t deliver, too late to respond and frighteningly incompetent with your marketing. Technically the PS3 is the Mercedes of the video game field. And if you are really keen on automobile metaphors, part of the problem is that it’s too expensive and has a rev limiter at 2500 RPM despite its 700 horsepower, bi-turbo engine.

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» There’s a new SimCity game in the pipeline

Hmm, can Maxis deliver on yet another edition of this once pioneering social simulator? How will SimCity fare against the promising Spore and Sims 3?

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2006.10.11

Tim Schafer’s reunion with the musicians.

I just visited Tim Schafer’s DoubleFine news page and read about the Video Game Live concert that took place on the 21st of September 2006. The fact that the concert was somewhere in the Western U.S. — most probably California — made any prospect of me attending extremely remote, but still it would have been quite fun listening to all that adventure game music live by the guys that wrote it. Plus see Tim Schafer talk incessantly and make funny faces. I guess. Judging by his writing style. And his game dialogues.

The playlist is more or less one of a kind: Zelda, Final Fantasy, Metal Gear Solid(s), Myst and of course the LucasStuff, among many others. Besides the soundtrack from Monkey Island, what I would really like to have listened live would be tracks from the Grim Fandango OST, perhaps the most impressive soundtrack for a game I’ve ever heard: it took many musicians from Mexico and California, Jazz and Mexican folk and Peter McConnell’s musical prowess to create a soundtrack tying so well with the game while holding its own outside of it.

Go here for a longer version that includes more of the LucasArts scores — poor quality, but still, you get the picture.

By the way, for those interested, or curious, there is a web page that has all three CDs of the Grim soundtrack: the first CD with the OST that got released by Lucasarts sometime in 1999, and the other two having every single musical piece contained in the game. It also has the soundtracks from many other classic games, such as the Monkey Island series, Sam & Max Hit the Road, Day of the Tentacle, The Dig, Outlaw, Loom among others. Oh the memories..

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» Jackson, XBoxes and spin.

King Kong director Peter Jackson has agreed a deal with Microsoft to create what he describes as a “new form of interactive entertainment”.

New? It’s been here since the late 70s and it’s called Adventure Games. And guess what, it’s dead.

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» A puzzle

Ι played this flash puzzle about a year ago and a friend just reminded me of its existence. If you haven’t seen it, you should; it’s quite fun.

[Check this out too. By the same guy]

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» Japanese dislike of PS3

‘Cause sometimes the facts are not everything. It’s {also, largely} the expectations. Things are looking increasingly bleak for PS3. Let’s hope Sony manages to turn things around.

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