The Dream Machine

An online adventure, graphics made from clay and cardboard. Two guys, two years in the making. Amazing æsthetics, seemingly a great story. Play the first chapter for free, and buy the game for around €14. It's worth it.

Oh the horror (pun intended)

Or "How Google seems to have lost its way with search as of late", from one of the founders of StackOverflow and Co.

Hellenic in Prelude: Font Design Failure

Prelude is the font bundled with WebOS in HP/Palm’s Palm Pre. I first saw it, and wrote about it, last summer, a bit after the device went on sale. Back then I wrote that the font was fantastic, but didn’t include any non-Roman characters. Apparently I was wrong. Eighteen months passed since then, a time […]

The spirit of the community (AOSP 2.3 source is out!)

Android 2.3 was announced a few days ago. The previous day, CyanogenMod 6.1, the most popular community mod was released, based on Froyo (2.2). And today, just a short two weeks after the announcement, the source code for the latest version of Android is being released! The release marks the end of the 2.x era, […]

Chrome OS and Cr-48

Still watching the Google Chrome Team Livestream. Google is on a massive release streak that clarifies their strategic outlook for the next two years. In two days we’ve had: Android 2.3 and a short Android 3.0 sneak-peek, the eBook store, (V8) Crankshaft, Chrome Webstore and Chrome OS. The Store. With the Chrome Web store, Google […]

An enthusiast product for early adopters

This is what Andy Rubin stated in his 'D: Dive into Mobile' interview, yesterday. And that's probably the best descrption of Android I've read. Like desktop linux was (and arguably still is in some respects), like Mac OS X was in its first three years and like Windows was for a very long period until --- arguably --- Windows 95 came out in August 1995. It's hard for 'normal' people to get excited about Android, because there's little that appeals to normal people. Even from a development standpoint it's clearly work in progress, with volatile APIs, significant bugs and vastly inferior performance (incl. power management) compared to iOS. As I've written before, Android development is moving fast and I reckon it'll take a couple of years at most for it to reach maturity.